UNBOUND DUALITY ESPORTS

TWO SIDES.
ONE STANDARD.

Built for competitors who refuse limits. One organization, one identity, and one relentless pursuit of the next level.

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ICE / FOCUS
ENERGY / FORCE
03COMP TEAMS
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BO7ONE SHARED VISION

WHO WE ARE

ABOUT
UNBOUND DUALITY.

FOUNDED BYNICK “RYZE” BROWNALEX “DESTINYZ” SEGUIN

Unbound Duality was built on a simple idea: gaming should be more than just competition — it should be a community where players can grow, connect, and create something they’re proud to be part of.

Founded by Nick “Ryze” Brown and Alex “Destinyz” Seguin, Unbound Duality was created to bring together players who share the same passion, dedication, and ambition for gaming. Whether you’re a competitive player looking to prove yourself, a casual player looking for a community, or someone who simply wants to be part of something bigger, there’s a place for you here.

As owners, Nick and Alex are committed to building an organization based on respect, loyalty, teamwork, and growth. We believe that every member contributes to what Unbound Duality becomes, and we want to create an environment where people can develop their skills, make lasting friendships, and chase their goals together.

We’re not here to build just another gaming organization.

We’re here to build a community. We’re here to build competitors. We’re here to build something that lasts.

THIS IS UNBOUND DUALITY.

COMPETITIVE DIVISIONS

TEAM ROSTERS

Four divisions, one standard. Explore the Infernos, Renegades, Dominions, and Queens rosters representing Unbound Duality Esports.

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UNBOUND COMPETITION

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OFFICIAL LEAGUE RULEBOOK · BLACK OPS 7 · 2026

COMPETITIVE COD
RULESET.

This rulebook establishes the competitive operating standard for the Unbound COD League. It is built around the current Call of Duty League competitive framework, with additional league procedures for divisions, rosters, vetoes, substitutions, disconnects, disputes and penalties.

4V4BEST OF 5HARDPOINTSEARCH & DESTROYOVERLOADCDL V1.1 REFERENCEVERIFIED AUG. 30, 2026
CDL RULES VS. GA

Official CDL restrictions are formal competitive settings. A Gentlemen's Agreement (GA) is a separate agreement made by pro players. GAs can change faster than published league rules. Unbound therefore enforces the verified GA layer in this document and automatically adopts new GA restrictions once they are reflected in official Ranked Play or announced by League Administration.

02

Division Regulations

🔰 Entry Division

Development-focused competitive division for newer or developing teams. Entry is not a “casual rules” division: all CDL restrictions, GAs, match procedures and integrity rules still apply.

  • League Administration may promote teams whose performance materially exceeds the division.
  • Smurfing, false competitive history and intentionally entering below a team's level are prohibited.
  • Staff may require placement matches before approving a roster.

💎 Elite Division

Advanced competitive division for established teams capable of consistent organized play.

  • Stricter roster verification may be required.
  • Repeated dominant performance may trigger Master Division review.
  • Emergency substitute requests receive additional competitive-balance review.

🏆 Master Division

Highest Unbound COD League competitive tier.

  • Full enforcement of all match-evidence, roster-lock and integrity procedures.
  • Players may be required to preserve VODs for integrity review.
  • League staff may conduct additional account or match verification when credible evidence warrants it.

Division Placement

Placement is determined by League Administration using roster strength, prior results, player history and placement matches when necessary. Discord reaction roles are not proof of competitive eligibility.

03

Rosters, Transfers & Roster Locks

  • Standard roster: 4 starters, up to 2 substitutes, 1 Team Manager and optional Coach.
  • A player may be registered to only one active league roster at a time.
  • Roster additions, releases and transfers are not valid until approved through the league transaction process.
  • Routine roster changes must be submitted at least 24 hours before the team's next scheduled match.
  • A transferred player has a 7-day competitive cooldown before representing a different organization, unless League Administration approves an exception.
  • Playoff rosters lock 72 hours before the team's first playoff match, unless an event announcement establishes an earlier lock.
  • Using an unregistered or ineligible player may produce an immediate map or series forfeit.

Emergency substitute: an emergency sub must be registered with the league, competitively appropriate for the division, and approved before entering an official map. Approval is not guaranteed.

04

Player & Team Eligibility

  • Players must use the Activision account registered with the league.
  • Account sharing, ringers, impersonation and playing under another person's identity are prohibited.
  • Players serving a suspension are ineligible until the suspension expires.
  • Teams must maintain a valid Team Manager/contact person.
  • League staff may request account identifiers or reasonable match-integrity evidence when reviewing a formal complaint.
  • Failure to read the rules is not a defense to a violation.
05

Scheduling, Check-In & Lateness

  • Teams must schedule within the league-designated match window.
  • Once both Team Managers confirm a date/time, it becomes the official start time.
  • Players should be in the lobby and ready at least 15 minutes early.
  • 15 minutes late: Map 1 may be forfeited.
  • 30 minutes late: the series may be forfeited.
  • League Administration may waive or modify a lateness penalty for a documented platform-wide/server-wide outage.
06

Standard Match Format

MAPMODEPURPOSE
1HardpointRespawn
2Search & DestroyRound-based
3OverloadRespawn / objective
4HardpointRespawn
5Search & DestroyDecider

Unless an event specifically uses another format, official league series are Best of 5. A team wins the series upon winning three maps.

07

Current CDL V1.1 Map Pool

Reference: current CDL Competitive Settings V1.1 at the time this page was verified.

Hardpoint

  • Colossus
  • Den
  • Gridlock
  • Hacienda
  • Sake
  • Scar

Search & Destroy

  • Den
  • Fringe
  • Gridlock
  • Hacienda
  • Raid
  • Sake

Overload

  • Den
  • Exposure
  • Gridlock
  • Scar

If the CDL changes its official map pool, Unbound may update the league pool by announcement. Matches already vetoed are normally played under the rules active when the veto was finalized unless Administration orders otherwise.

08

Unbound Best-of-5 Map Veto Procedure

The higher seed chooses to be Team A or Team B. If no seed exists, a coin flip determines first choice.

Hardpoint — Maps 1 & 4

  1. Team A bans one Hardpoint map.
  2. Team B bans one Hardpoint map.
  3. Team A selects Map 1 from the remaining pool.
  4. Team B selects Map 4 from the remaining pool.
  5. The same Hardpoint map cannot be played twice in the same series.

Search & Destroy — Maps 2 & 5

  1. Team B bans one S&D map.
  2. Team A bans one S&D map.
  3. Team B selects Map 2.
  4. Team A selects Map 5.
  5. The same S&D map cannot be played twice in the same series.

Overload — Map 3

  1. Team A bans one Overload map.
  2. Team B bans one Overload map.
  3. Team A selects Map 3 from the remaining maps.
  4. Team B receives starting-side choice on Map 3.

Side selection: unless otherwise stated above, the team that did not select a map receives starting-side choice for that map.

09

Hosting & Lobby Settings

  • For online play, Team A hosts Maps 1, 3 and 5; Team B hosts Maps 2 and 4 unless a neutral/dedicated server is used.
  • The host must use the official CDL preset and verify all league-required settings before launch.
  • Both teams are responsible for checking settings before meaningful gameplay begins.
  • If an incorrect setting materially affects gameplay, staff may order a remake.
  • Intentionally using incorrect settings to gain an advantage is a competitive-integrity violation.
10

Disconnect, Crash & Restart Rules

  • A player who disconnects may rejoin as soon as the game permits.
  • Teams may not intentionally disconnect to force a restart.
  • Each team is normally limited to one technical restart request per map, excluding confirmed server-wide failures.

Early-map restart standard

MODERESTART MAY BE APPROVED WHEN…
HardpointThe disconnect occurs within the opening 30 seconds and before either team reaches 10 points, provided the issue is genuine.
Search & DestroyThe disconnect occurs before the first elimination or bomb plant of the round. Otherwise the round normally continues and the player may rejoin next round.
OverloadThe disconnect occurs at the opening of the round before meaningful objective progress or a decisive engagement. Administration has final determination.

If a platform, server or lobby failure affects multiple players, League Administration may order a full map restart regardless of the limits above.

11

Substitutions

  • Only registered substitutes may enter without emergency approval.
  • Normal substitutions occur between maps, not during active gameplay.
  • A team must notify the opposing Team Manager and league match channel before the next map begins.
  • A substitute inherits all competitive restrictions and cannot bypass a suspension, roster lock or role restriction.
  • If a player becomes unable to continue mid-map, the map proceeds unless a restart is approved under the disconnect rules.
12

Match Challenges, Protests & Evidence

  1. When possible, finish the map/series under protest. Do not abandon gameplay merely because a rule may have been broken.
  2. A formal challenge must be opened within 15 minutes after the series unless the alleged issue requires immediate stoppage.
  3. Evidence should be attached within 30 minutes or as directed by staff.
  4. Accepted evidence includes full VODs, clips, screenshots, scoreboard images, lobby footage and relevant Discord/bot logs.
  5. Edited clips may be accepted, but Administration can request the unedited VOD around the incident.
  6. Knowingly filing fabricated evidence is a major integrity violation.

Leaving an active map solely because you believe the opponent broke a GA or class restriction can result in a forfeit if the violation is not proven or staff did not authorize the stoppage.

13

Official CDL V1.1 Restricted Items

The following section tracks the formal CDL competitive restriction layer shown in the current Competitive Settings V1.1. It is separate from the GA layer below.

Primary weapons

CATEGORYRESTRICTED
LMGsAll — including MK.78, XM325
Marksman RiflesAll — including M8A1, Warden 308, M34 Novalina
ShotgunsAll — including M10 Breacher, Echo 12, Akita
Sniper RiflesShadow SK, XR-3 Ion

Secondary weapons

RESTRICTED: all Launchers, including Arrow 109 and A.R.C. M1.

Attachments

  • Fire Mods: MFS 5.56 NATO FMJ
  • Lasers: all laser attachments
  • Muzzles: Greaves A-762; Monolithic Suppressor
  • Optics: Solaris Holo-IR; Bowen X-25 IR; VAS Strix 6x Thermal
  • Underbarrels: M336-X Frag; M336-X Cloak; M335-X Tempest; M335-X Drill Charge

Tactical — Restricted

  • Pinpoint Grenade
  • Stim Shot
  • Hunter Bot
  • Decoy

Lethal — Restricted

  • Cluster Grenade
  • Needle Drone
  • Molotov
  • Point Turret
  • C4
  • Combat Axe

Field Upgrades — Restricted

  • Drone Pod
  • Echo Unit
  • Squad Link
  • Fear Trap
  • Black Hat
  • Scrambler

Wildcards — Restricted

  • Overkill
  • Tac Expert
  • Danger Close
  • Prepper
  • Flyswatter
  • High Roller
  • Specialist

Perks — Restricted

TIERRESTRICTED PERKS
Perk 1Tac Sprinter, Gung Ho, Ghost, Gearhead
Perk 2Scavenger, Assassin, Close Shave, Vigilance, Blast Link, Engineer
Perk 3Bankroll, Looper, Cold-Blooded, Tracker, Charge Link, Guardian

Scorestreaks — Restricted

Scout Pulse, UAV, Skewer, Care Package, Counter UAV, Napalm Strike, LDBR, Sentry Turret, Hand Cannon, Iron Rain, Watchdog Helo, Gravemaker, Interceptors, D.A.W.G., HKDS, Rhino, VTOL Warship, HARP, EMP Systems and Legion.

14

Current Gentlemen's Agreement (GA) Layer

Important: there is no single permanent “official GA rulebook.” GAs are player agreements and can change through the season. The list below contains items that can be publicly verified as pro-GA restrictions or GA-derived Ranked Play enforcement as of the page's verification date.

Verified pro-GA restrictions

GA ITEMUNBOUND ENFORCEMENTVERIFICATION BASIS
All Assault Rifle muzzle attachmentsBANNEDActivision explicitly restricted them in Ranked Play to more closely match CDL Pro GAs.
Rapid Fire Fire Mod attachmentsBANNEDActivision explicitly identifies this as a CDL Pro GA-alignment restriction.
Flashbang tacticalBANNEDActivision explicitly identifies the Ranked restriction as a Pro GA-alignment change.
RC-XD in Search & DestroyBANNEDRestricted in S&D to match the Pro GA layer; already restricted in respawn.
Sniper aim assistDISABLEDActivision changed Ranked to match the settings used in CDL matches.
M15 Mod 0 optic requirementOPTIC REQUIRED when the M15 is legalPublic competitive reporting identifies this as a pro GA and notes that Ranked Play enforced the requirement.

Automatic GA adoption rule

If Activision/Treyarch adds a restriction to Black Ops 7 Ranked Play specifically to align with CDL Pro GAs, that item becomes prohibited in Unbound official matches upon league announcement. This prevents outdated Discord posts from overriding the current competitive environment.

Current pro-meta reference — not a separate ban list

Late-2026 public pro tracking shows the competitive meta heavily centered on the M15 Mod 0 at AR and the MPC-25 at SMG, with very narrow attachment builds. This is useful for identifying the current competitive environment, but meta usage by itself does not make every other CDL-legal gun automatically banned unless it is formally restricted or covered by an adopted GA.

League enforcement standard: a player cannot defend an illegal class by saying “it was available in Private Match.” If the item is restricted by the CDL layer, this GA layer, or a published Unbound update, it is illegal.

15

New Weapons, Attachments & Mid-Season Content

  • New competitive-impact content is temporarily restricted until League Administration reviews CDL/Ranked treatment.
  • A newly released item becoming usable in public Multiplayer does not automatically make it legal in league play.
  • When CDL/Ranked updates change restrictions, Unbound may apply the same change by announcement.
  • Known exploits, unintended third-person camera advantages, map escapes and game-breaking bugs are prohibited regardless of whether they appear on a named restriction list.
16

Streaming, VODs & Competitive Integrity

  • Stream sniping, ghosting and receiving live opponent information are prohibited.
  • Players may stream official matches unless a specific event rule says otherwise.
  • A stream delay is strongly recommended for official competition.
  • Master Division and playoff players should preserve match VODs for at least 48 hours after a series when technically possible.
  • Cheats, wallhacks, aimbots, unauthorized scripts/macros, spoofing intended to evade integrity systems, or any third-party competitive advantage are prohibited.
  • Confirmed cheating can result in permanent league removal and nullification of affected results.
17

Conduct & Sportsmanship

Competitive trash talk is permitted within reasonable limits. The following are not:

  • Harassment, discriminatory abuse or credible threats.
  • Doxxing or sharing private information.
  • Match fixing, intentional throwing, collusion or standings manipulation.
  • Impersonating league staff or falsifying rulings.
  • Repeated targeted abuse toward opponents, casters or staff.
18

Penalty Framework

LEVELPOSSIBLE ACTIONTYPICAL USE
1WarningMinor first-time procedural violation
2Official strike / round lossRepeated minor or mode-specific violation
3Map forfeitIllegal class, serious delay, unauthorized player, proven competitive impact
4Series forfeitMajor/repeated violations, severe lateness, refusal to continue
5Temporary suspensionMajor conduct/integrity concern
6Season suspensionSevere or repeated misconduct
7Permanent banConfirmed cheating, match fixing, severe integrity violations

Administration is not required to begin at Level 1. Penalties depend on severity, intent, competitive impact and prior history.

19

Match Reporting

The winning Team Manager must submit the result through the designated league reporting channel/system. Reports should contain:

  • Both team names
  • Final series score
  • Individual map scores
  • Match date/time
  • Match ID if generated by the league bot
  • Scoreboard screenshots or VOD links when required

Knowingly submitting a false score or altered scoreboard is an integrity violation.

20

Playoffs & Championship Matches

  • Teams must be in good standing and meet all roster-lock requirements.
  • Playoff seeding is determined by the league standings/tiebreak system announced for that season.
  • Playoff-specific veto or grand-final formats override the standard BO5 format when explicitly announced.
  • League Administration may require additional VOD retention or identity verification for championship matches.
21

Administration & Rule Interpretation

  • League Administration has final authority over eligibility, disputes, remakes, forfeits, division placement and disciplinary action.
  • Attempting to exploit an obvious loophole in wording is not permitted.
  • When the game changes in a way not contemplated by this rulebook, staff may issue an interim ruling to preserve competitive integrity.
  • Material rule changes should be announced before enforcement whenever reasonably possible.

SOURCES & VERIFICATION

REFERENCE STANDARD

This page is an Unbound COD League rulebook, not an official Activision/CDL publication. Official settings and verified GA references were checked against the following public sources:

  • Call of Duty League — Competitive Settings V1.1
  • Activision Support — Black Ops 7 Ranked Play
  • Treyarch / Call of Duty — Season 02 Patch Notes (GA-alignment restrictions)
  • Esports.gg — M15 optic GA reporting
  • CODLOCKER — 2026 pro meta tracking

Last verified: August 30, 2026. Because CDL restrictions and GAs can change, League Administration should re-check the official competitive settings before each new stage, season or playoff cycle.

OPEN BRACKET COMPETITION

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